The Lara Croft Collection
The Lara Croft Collection icon

The Lara Croft Collection (NSP, XCI) ROM

The Lara Croft Collection SWITCH ROM - from 2001 to 2008, is a media franchise that originated with an action-adventure video game series created by British video game developer Core Design.

App Name The Lara Croft Collection
Genres Action, Adventure, Puzzle
Developer
Category
Realese Year 2023
Image Format NSP
Region USA
Latest Version 1.1_65791
Language English, French, German, Italian, Japanese, Portuguese, Russian, Spanish
Required Firmware 16.0.3
File Size 6GB
DOWNLOAD (6GB)

The Lara Croft Collection from 2001 to 2008, is a media franchise that originated with an action-adventure video game series created by British video game developer Core Design. The franchise is currently owned by CDE Entertainment; it was formerly owned by Eidos Interactive, and then by Square Enix Europe after Square Enix acquired Eidos in 2009 until Embracer Group purchased the intellectual property alongside Eidos in 2022.

The franchise focuses on the fictional British archaeologist Lara Croft, who travels around the world searching for lost artifacts and infiltrating dangerous tombs and ruins. Gameplay generally focuses on exploration, solving puzzles, navigating hostile environments filled with traps, and fighting enemies. Additional media has been developed for the franchise in the form of film adaptations, comics, and novels.

The Lara Croft Collection

Development of the first Tomb Raider began in 1994; it was released two years later. Its critical and commercial success prompted Core Design to develop a new game annually for the next four years, which put a strain on staff. The sixth game, Tomb Raider: The Angel of Darkness, faced difficulties during development and was considered a failure at release. This prompted Eidos to switch development duties to Crystal Dynamics, which has been the series’ primary developer since. Other developers have contributed to spin-off titles and ports of mainline entries.

Tomb Raider games have sold over 95 million copies worldwide by 2022. while the entire franchise generated close to $1.2 billion in revenue by 2002. The series has received generally positive reviews from critics, and Lara Croft has become one of the most recognizable video game protagonists, winning accolades and earning places on the Walk of Game and Guinness World Records.

The Lara Croft Collection

GAMEPLAY

The gameplay of Tomb Raider is primarily based around an action-adventure framework, with Lara navigating environments and solving mechanical and environmental puzzles, in addition to fighting enemies and avoiding traps. These puzzles, primarily set within ancient tombs and temples, can extend across multiple rooms and areas within a level. Lara can swim through water, a rarity in games at the time that has continued through the series.

According to original software engineer and later studio manager Gavin Rummery, the original set-up of interlinking rooms was inspired by Egyptian multi-roomed tombs, particularly the tomb of Tutankhamun. The feel of the gameplay was intended to evoke that of the 1989 video game Prince of Persia. In the original games, Lara utilized a “bulldozer” steering set-up, with two buttons pushing her forward and back and two buttons steering her left and right, and in combat Lara automatically locked onto enemies when they came within range.

The Lara Croft Collection

The camera automatically adjusts depending on Lara’s action but defaults to a third-person perspective in most instances. This basic formula remained unchanged through the first series of games. Angel of Darkness added stealth elements. For Legend, the control scheme and character movement were redesigned to provide a smooth and fluid experience.

One of the key elements present was how buttons for different actions cleanly transitioned into different actions, along with these moves being incorporated into combat to create effects such as stunning or knocking down enemies. Quick-time events were added into certain segments within each level, and many of the puzzles were based on sophisticated in-game physics.

The Lara Croft Collection

Anniversary, while going through the same locales of the original game, was rebuilt using the gameplay and environmental puzzles of Legend. For Underworld, the gameplay was redesigned around a phrase the staff had put to themselves: “What Could Lara Do?”. Using this setup, they created a greater variety of moves and greater interaction with the environment, along with expanding and improving combat.

The gameplay underwent another major change for the 2013 reboot. Gameplay altered from progression through linear levels to navigating an open world, with hunting for supplies and upgrading equipment and weapons becoming a key part of gameplay, yet tombs were mostly optional and platforming was less present in comparison to combat.

The Lara Croft Collection

The combat was redesigned to be similar to the Uncharted series: the previous reticle-based lock-on mechanics were replaced by a free-roaming aim. Rise of the Tomb Raider built on the 2013 reboot’s foundation, adding dynamic weather systems, reintroducing swimming, and increasing the prevalence of non-optional tombs with more platforming elements.

The Lara Croft Collection (NSP, XCI) ROM Download

DOWNLOAD (6GB)

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