FINAL FANTASY VIII Remastered icon

FINAL FANTASY VIII Remastered (NSP, XCI) ROM + v1.0.1_5 Update

FINAL FANTASY VIII Remastered SWITCH ROM - In a world torn apart by war, the Republic of Galbadia has become a formidable force under the control of the sorceress Edea.

App Name FINAL FANTASY VIII Remastered
Genres Role-Playing
Realese Year 2019
Image Format NSP, XCI
Region USA
Latest Version 1.0.1_5
Language English, French, German, Italian, Japanese, Spanish
Required Firmware 10.1.0
File Size 2GB

FINAL FANTASY VIII Remastered In a world torn apart by war, the Republic of Galbadia has become a formidable force under the control of the sorceress Edea. As they mobilize their armies to conquer other nations, Squall and his fellow SeeD members, a skilled group of mercenaries, unite with Rinoa, a resistance fighter, to overthrow Galbadia’s oppressive regime and prevent Edea from realizing her ultimate goal. This is a 1999 role-playing video game developed and published by Square. It is the eighth main installment in the Final Fantasy series. Set in an unnamed fantasy world with science fiction elements, the game follows a group of young mercenaries, led by Squall Leonhart, as they are drawn into a conflict sparked by a sorceress named Edea Kramer who seized control of a powerful military state.



Like the Final Fantasy games before it, Final Fantasy VIII consists of three main modes of play: the world map, the field map, and the battle screen. The world map is a 3D display in which the player may navigate freely across a small-scale rendering of the game world. Characters travel across the world map in a variety of ways, including by foot, car, Chocobo, train, and airship. The field map consists of controllable 3D characters overlaid on one or more 2D pre-rendered backgrounds, which represent environmental locations such as towns or forests.

The battle screen is a 3D model of a location such as a street or room, where turn-based fights between playable characters and CPU-controlled enemies take place. The interface is menu-driven, as in previous titles, but with the typical weapon and armor systems removed and new features present, such as the Junction system. Also featured is a collectible card-based minigame called “Triple Triad”. For Final Fantasy VIII, Hiroyuki Ito designed a battle system based on summoned monsters, called “Guardian Forces”, abbreviated in-game as “GF”.


Assigning (“junction”) a GF onto a character allows the player to use battle commands beyond Attack with the main weapon, such as Magic, GF (to have a junction GF act), and Item. Previous titles provided each character with a limited pool of magic points that were consumed by each spell; in Final Fantasy VIII, spells are acquired (“drawn”) either from enemies in battle, Draw Points distributed throughout the environments, or by refining items and cards. Spells are then stocked on characters as quantified inventory (up to 100 per spell and limited to 32 distinct spells per character) and are consumed one by one when used.

Characters can also junction (equip) these spells onto their statistics—such as Strength, Vitality, and Luck—for various bonuses, provided the character has functioned as a Guardian Force. The junction system’s flexibility affords the player a wide range of customization. These expanded mechanics for summons were a departure from the series; in previous titles, a summons was relegated to a single action during the battle. The junction system also acts as a substitute for armor and accessories, which were used in earlier games to modify character statistics.


Moreover, where earlier titles required weapons to be equipped and tailored to the character, each major character in Final Fantasy VIII features a unique weapon that can be upgraded, affecting its appearance, power, and Limit Break. As in Final Fantasy VII, characters in VIII have unique abilities called “Limit Breaks”, which range from powerful attacks to support spells. While the characters in Final Fantasy VII receive Limit Breaks after incurring significant damage, in VIII, Limit Breaks become available only at low health (hit points) under normal circumstances.

The magic spell Aura increases the probability of Limit Breaks appearing, regardless of a character’s remaining hit points, while various status afflictions can prevent Limit Breaks. They are similar to the Desperation Attacks of Final Fantasy VI, albeit more frequent. Final Fantasy VIII also introduced interactive elements to complement Limit Break animations. These interactive sequences, which vary between character, weapon, and Limit Break, range from randomly selected magic spells to precisely timed button inputs. Completing an interactive sequence increases the potency of the Limit Break.



Most of Final Fantasy VIII is set in an unnamed fantasy world. The setting is highly European in design and features a blend of modern and futuristic locales. The planet contains five major landmasses, with Esthar, the largest, covering most of the eastern portion of the map. Galbadia, the second-largest continent, lies to the west and contains many of the game’s locations. The northernmost landmass is Trabia, an Arctic region. Positioned roughly in the middle of the world map lies Balamb, the smallest continent, the island on which the game begins. The remaining landmass is small and mostly desolate, riddled with rough, rocky terrain caused by the impact of a “Lunar Cry”, an event where monsters from the moon fall to the planet. The southernmost landmass includes an archipelago of broken sections of land that have drifted apart. Islands and marine structures flesh out the game world and a handful of off-world locations round out the playable areas.

The six main protagonists of Final Fantasy VIII are Squall Leonhart, a loner who avoids vulnerability by focusing on his duty; Rinoa Heartilly, an outspoken and passionate young woman who follows her heart; Quistis Trepe, an instructor with a serious, patient attitude; Zell Dincht, an energetic martial artist with a fondness for hot dogs; Selphie Tilmitt, a cheerful girl who loves trains and pilots the airship Ragnarok; and Irvine Kinneas, a charismatic and promiscuous marksman. All but Rinoa are members of “SeeD”, an elite military force based out of futuristic installations called Gardens. Temporarily playable characters include Laguna Loire, Kiros Seagill, and Ward Zabac, who appear in “flashback” sequences; SeeD cadet-turned-antagonist Seifer Almasy; and sorceress Edea Kramer. The main antagonist is Ultimecia, a sorceress from the future who wishes to compress time.



Squall and Seifer spar each other while training outside Balamb Garden, giving each other scars in the process. Meanwhile, the Republic of Galbadia invades the Dollet Dukedom, forcing Dollet to hire SeeD. The school uses the mission as a final exam for its cadets; with the help of his instructor, Quistis, Squall passes the mission’s prerequisite and is grouped with Seifer and Zell. Selphie replaces Seifer mid-mission when the latter disobeys orders and abandons his team. SeeD halts the Galbadian advance; Squall, Zell, and Selphie graduate to SeeD status, but Seifer is disciplined for his disobedience.

During the graduation party, Squall meets Rinoa, whose personality is the opposite of his. When assigned with Zell and Selphie to help Rinoa’s resistance in Galbadian-occupied Timber, Squall learns that Sorceress Edea is behind Galbadia’s recent hostilities. Under orders from Garden, Squall and his comrades—joined by Rinoa, Quistis, and Irvine—attempt to assassinate Edea. During the effort, Squall’s party also learns that Seifer has left Garden to become Edea’s second-in-command. Edea survives the attempt, stabs Squall in the shoulder with an ice shard, and detains the party.


After Squall’s party escapes the prison they were sent to, Edea destroys Trabia Garden in a retaliatory missile strike and prepares to attack Balamb Garden. Selphie delays the launch while Squall’s team returns to Balamb Garden and activates its mobile functions to evade the missiles. Garden cannot be controlled, however, and it crashes into the docks at Fishermans’ Horizon. While Garden is being repaired, Galbadia invades the town in search of a girl named Ellone, who had been staying at Balamb Garden.

Before leaving, Ellone reveals that she has been “sending” Squall and his team into flashbacks set 17 years earlier in a vain effort to alter history. The scenes center on Laguna and his friends as he evolves from Galbadian soldier (where he shared a crush with Rinoa’s future mother Julia) to village protector (where he served as caretaker to Ellone alongside a bartender named Raine) to leader of an Estharian resistance against Sorceress Adel. Ellone eventually escapes to Esthar, the world’s technological superpower.

FINAL FANTASY VIII Remastered (NSP, XCI) ROM + v1.0.1_5 Update Download


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