The Legend of Zelda: Link’s Awakening SWITCH ROM - This is a 1993 action-adventure game developed and published by Nintendo for the Game Boy. It is the first installment in The Legend of Zelda series for a handheld game console.
The Legend of Zelda: Link’s Awakening (NSP, XCI) ROM + v1.0.1 Update
App Name | The Legend of Zelda™: Link’s Awakening |
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Genres | Action, Adventure |
Developer | Nintendo |
Category | Nintendo Switch |
Realese Year | 2019 |
Image Format | NSP, XCI |
Region | USA |
Latest Version | 1.0.1 |
Language | Chinese, Dutch, English, French, German, Italian, Japanese, Korean, Russian, Spanish |
Required | Firmware 9.1.0 |
File Size | 5GB |
The Legend of Zelda: Link’s Awakening is a 1993 action-adventure game developed and published by Nintendo for the Game Boy. It is the first installment in The Legend of Zelda series for a handheld game console. Link’s Awakening is one of the few Zelda games not to take place in the land of Hyrule, and it does not feature Princess Zelda or the Triforce relic. Instead, the protagonist Link begins the game stranded on Koholint Island, a place guarded by a whale-like deity called the Wind Fish. Assuming the role of Link, the player fights monsters and solves puzzles while searching for eight musical instruments that will awaken the sleeping Wind Fish and allow him to escape from the island.
GAMEPLAY
Like most games in The Legend of Zelda series, Link’s Awakening is an action-adventure game focused on exploration and combat. The majority of the game takes place from an overhead perspective. Players traverse the outer world of Koholint Island, fighting monsters and exploring underground dungeons. Dungeons become larger and more difficult, and feature “Nightmare” boss characters that the player must defeat. They take on a different form in each dungeon, and become more difficult to defeat each time. If successful, the player receives a container of hearts, increasing the damage the player character can survive.
Once a player’s heart containers are all empty, the game will restart from the last door the character entered. Defeating Nightmare will give the player one of his eight instruments needed to complete the game. Link’s Awakening was the first Zelda game to feature an overhead view where Link could jump. This allows for side-scrolling sequences similar to the early Zelda II: The Adventure of Link. Players can expand their abilities through interacting with items and characters discovered in dungeons.
Certain items grant access to previously inaccessible areas and are required to enter and complete dungeons. The player can steal items from the game’s stores, but doing so changes the player character’s name to “THIEF” for the remainder of the game, and the storekeeper knocks the character unconscious when they enter the store again. In addition to the main quest, Link’s Awakening includes side missions and diversions. Collectible “secret shells” are hidden throughout the game.
Once 20 of these are found, the player will receive a powerful sword that fires an energy beam when his character’s health is full, similar to the sword in the original The Legend of Zelda. Link’s Awakening is the first Zelda game to feature a trading sequence minigame: The player can give a character a specific item, which gives the player another item to trade with others. Also, for the first time in the Zelda series, the A and B buttons can now be mapped to different items, allowing for more diverse puzzles and item combinations. Other elements of the series that have their origins in Link’s Awakening include fishing and learning special songs on the ocarina. The latter mechanic is central to the next Zelda game, Ocarina of Time.
SETTING AND CHARACTERS
Unlike most The Legend of Zelda titles, Link’s Awakening is set outside the kingdom of Hyrule. It omits locations and characters from previous games, aside from protagonist Link and a passing mention of Princess Zelda. Instead, the game takes place entirely on Koholint Island, an isolated landmass cut off from the rest of the world. The island, though small, contains a large number of secrets and interconnected pathways. Within the Zelda timeline, Link’s Awakening takes place after Ocarina of Time and A Link to the Past, but before Oracle of Seasons and Ages.
In Link’s Awakening, the player is given advice and directions by non-player characters such as Ulrira, a shy old man who communicates with Link exclusively by telephone. The game contains cameo appearances by characters from other Nintendo titles, such as Wart, Yoshi, Kirby, Dr. Wright (renamed Mr. Write) from the Super NES version of SimCity, and the exiled prince Richard from The Frog for Whom the Bell Tolls.
Chomp, an enemy from the Mario series, was included after a programmer gave Link the ability to grab the creature and take it for a walk. Enemies from Super Mario Bros. such as Goombas and Piranha Plants also appear in underground side-scrolling sections; Link may land on top of them much as with Super Mario Bros., or he can attack them in the usual way: the two methods yield different bonuses.
Director Takashi Tezuka said that the game’s “freewheeling” development made Link’s Awakening seem like a parody of The Legend of Zelda series. Certain characters in the game break the fourth wall; for example, little children inform the player of game mechanics such as saving but admit that they do not understand the advice they are giving.
PLOT AND STORY
After the events of A Link to the Past, the hero Link travels by ship to other countries to train for further threats. A storm destroys his boat at sea, and he washes ashore on Koholint Island, where he is taken to the house of Tarin by his daughter Marin. She is fascinated by Link and the outside world and tells Link wishfully that, if she were a seagull, she would leave and travel across the sea. After Link recovers his sword, a mysterious owl tells him that he must wake the Wind Fish, Koholint’s guardian, to return home. The Wind Fish lies dreaming in a giant egg on top of Mt. Tamaranch, and can only be awakened by the eight Instruments of the Sirens.
Link proceeds to explore a series of dungeons to recover the eight instruments. During his search for the sixth instrument, Link goes to the Ancient Ruins. There he finds a mural that details the reality of the island: that it is merely a dream world created by the Wind Fish. After this revelation, the owl tells Link that this is only a rumor, and only the Wind Fish knows for certain whether it is true. Throughout Koholint Island, nightmare creatures attempt to obstruct Link’s quest for the instruments, as they wish to rule the Wind Fish’s dreamworld.
After collecting all eight instruments from the eight dungeons across Koholint, Link climbs to the top of Mt. Tamaranch and plays the Ballad of the Wind Fish. This breaks open the egg in which the Wind Fish sleeps; Link enters and confronts the last evil being, a Nightmare that takes the form of Ganon and other enemies from Link’s past. Its final transformation is “DethI”, a cyclopean, dual-tentacled Shadow. After Link defeats DethI, the owl reveals itself to be the Wind Fish’s spirit, and the Wind Fish confirms that Koholint is all his dream. When Link plays the Ballad of the Wind Fish again, he and the Wind Fish awaken; Koholint Island and all its inhabitants slowly disappear. Link finds himself lying on his ship’s driftwood in the middle of the ocean, with the Wind Fish flying overhead. If the player did not lose any lives during the game, Marin is shown flying after the ending credits finish
The Legend of Zelda: Link’s Awakening (NSP, XCI) ROM + v1.0.1 Update Download
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